Friday, October 22, 2010

Black Templars @ 1.5k

Continuing on my 40k revival, I've been thinking about Templars at all different point levels.  I know people think they only 'work' at 2,000 points and fail at 2500 and 1500.  I might even agree with those people to an extent.  With that in mind, here is a 1500 list with my unit choices and general game plan.



HQ:

Reclusiarch                                         240
-5x Command Squad
-2x Meltagun
-Drop Pod

Emperor's Champion                          140
-AAC

Why did I go with a Chaplain rather than a cheaper character?  This army has a more assaulty feel to it and I wanted a character with a power weapon.  Simply put, it was a better value to buy a Reclusiarch than it was to buy a Castellan with the same upgrades.   The command squad is the only double melta in the force so they obviously play an important role.  As this list does plan on being in assaults, Accept Any Challenge is the best vow for them.

Troops:

10x Crusader Squad                           215
-Meltagun
-Powerfist
-Drop Pod

10x Crusader Squad                           215
-Meltagun
-Powerfist
-Drop Pod

9x Crusader Squad                              199
-Meltagun
-Powerfist
-Drop Pod

Meltaguns and drop pods go together like peanut butter and chocolate.  It just works.  Since there will be assaults, we have to include powerfists in each squad. 

Elites:

Dreadnought                                        175
-Multimelta
-Heavy Flamer
-Venerable
-Tank Hunter
-Drop Pod

Dreadnought                                        155
-Multimelta
-Heavy Flamer
-Drop Pod

Dreadnought                                        155
-Multimelta
-Heavy Flamer
-Drop Pod

Triple dreads in drop pods!  These are the heavy hitters in the list.  If they come in early, the multimeltas smash vehicles, if they come in late the heavy flamer roasts infantry.  Plus, ya know, they have 2 strength 10 attacks  with re-rolls to hit so they won't get bogged down in combat as often as normal dreads. 

Total: 1,496

That's it.  No long range anti-tank so that's one scary thing to think about.  But since the BT still have the old drop pod rules, your opponent can't play reserves denial and make your guys drop in out of position so the need to long range AT is lessened.  Space Wolves, at this point level anyway, do this style of list better since they have counter-charge. and double melta in all their squads  Most times you will drop in, pop a transport and get assaulted by the contents.  That gives the Wolves a big advantage.  

But the BT have some advantages of their own.  As I said, they have the old drop pod rules.  Your opponent can and will play reserve denial to shut down a pure drop pod Wolves list, but can't do that against this.
What do you think?

2 comments:

  1. I wish I had that many dreads- I'd steal it.

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  2. Weird to see a Templars army without Crusaders and LC Termies :P That being said, I think that's about as potent as you can get for 1500.

    I'm not personally a fan of Pods, but I'm glad to see you didn't mix half of your force as pods, and half in rhinos- gotta go all or nothing.

    I also like that Templars still have the 'old pods' that don't require half of them to land on turn 1- it gives you added value against shooty/reserve armies (especially against 'new pod' lists), since you don't even roll until turn 2.

    So, not bad. I don't think it's going to do amazingly well in a big tournament, but it does what the book can do at 1500.

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