Last
article I showed the deck I am going to play at the SCG Open in Orlando this weekend. For reference here it is…
4x
Noble Hierarch
4x
Birds of Paradise
4x
Troll Ascetic
4x
Geist of St. Traft
4x
Quasali Pridemage
4x
Daze
3x
Spell Pierce
3x
Unstable Mutation
2x
Spectral Flight
4x
Brainstorm
3x
Psionic Blast
4x
Wasteland
2x
Forest
1x
Island
1x
Savannah
4x
Tundra
4x
Tropical Island
3x
Windswept Heath
3x
Misty Rainforest
I
got a chance to get a handful of matches in against real Legacy decks. Nothing at all like a real gauntlet, and I
wasn’t able to get matches in against all the decks I would want to test
against. But time being an issue (and playtesting
partners being another issue even if time wasn’t) I felt it was more important
learn my own deck. I feel like after
getting these test matches in I have a better idea of how the deck plays, so
that’s good.
What
I learned was the deck is fast. The nut
draw when goldfishing is Turn 4. The
slowest is turn 6. You might ask what
the value of goldfishing is. Goldfishing
is useful because it helps you learn about how an aggressive deck
mulligans. If you know an aggressive
deck has a 80% chance to goldfish by turn 6, and your opening hand does not
look like it will be able to do that, you need to mulligan. You don’t need to actually be able to win by
turn 4 every game in order to win matches, but you need to have early
pressure/disruption otherwise your opponent will just goldfish you while you sit
around waiting to do something.
I
also learned the deck mulligans very well.
The nut draw is a Hierarch, Geist, Spectral Flight, and two lands. That means I can mulligan down to five and
potentially have a hand that can win by turn 4.
And since many of the cards (like the Hierarch and Geist) have
redundancy I can feel confidant mulliganing a hand of 7 cards that doesn’t look
good at all.
So
my sideboard philosophy is based around a couple of concepts. First, I never want to lose to Dredge. Dredge is just dumb and I would hate to lose
to it. Surgical Extraction would be
enough to beat Dredge usually if I can get my normal early pressure, but
Surgical Extraction doesn’t have a tremendous amount of game against
Reanimator. Reanimator has counterspells
and redundancy, so Extracting one reanimation target is not likely to be a game
ender. With that in mind, Leyline of the
Void is how I want to roll. Since the
deck mulligans so well, I don’t mind mulliganing aggressively to get it in my
opening hand.
Next,
I fear losing to combo decks in general, because it feels cheap. So I’m packing 3 copies of Force of
Will. FoW plus the counters I main deck
should help a bunch against most combo decks.
Against
Maverick, I will side in Sword of Feast and Famine, as well as a Jitte. Since I don’t have any equipment game 1, most
people will side out whatever artifact hate they have, so bringing these in
could steal me a game here and there.
These will probably come in against any “fair” deck game 2 for that
reason. Feast and Famine was chosen for
it’s Pro-Green ability mostly. Jitte was
chosen because it dominates creature match ups, and has good game against Burn
or RUG Delver decks. I also pack Path to
Exiles in this match up.
Against
said RUG Delver decks, the Jitte is key, especially since they won’t be siding
in Ancient Grudge until game 3. This
deck does fairly well against them since it has enough mana dudes to not be
intimidated by Wastelands, and the main threats can’t be killed by Lightning
Bolt. Path to Exile also comes in to deal
with Delvers.
So
right now my Sideboard is…
4x
Leyline of the Void
3x
Force of Will
2x
Path to Exile
1x
Sword of Feast and Famine
1x
Jitte
That
leaves me 4 slots left. I kinda want to
add another Path to Exile, which still leaves me 3 slots. Another Spell Pierce would be fairly
strong. And I was thinking of Threads of
Disloyalty which seems very strong. But
I’m open to suggestions of what would be good and what match ups it would be
good in.
Thoughts? Comments?
Questions?
Just one Jitte? I might go 2.
ReplyDeleteMore thoughts later.
Yeah, I was thinking of replacing the Feast and Famine with another Jitter. My other thoughts were 3x Submerge, which has insane synergy with the deck or 3x Chill.
DeleteOk. Universal verdict is FoW should be main. Remove the pierces for them.
ReplyDeleteAlso, there are some ideas of maybe dropping a couple/3 Geists and 1 Unstable for some ColdEye Selkies, for Exalted purposes.
Tell your friends thanks, but that advice is super sketchy to me. Especially removing geists, which is the best card in the deck, I really dont understand that.
DeleteFor Legacy play, you're going to face folks with islands, so you get an unblockable that gives you card draw when you deal damage. You've got exalted buffs, so the plusses on the Selkie are just extra gravy on a card that's already good. That's the rundown I got.
DeleteI'm personally not a fan- flying is always better in my opinion; but I thought I'd pass on the idea.
I firmly stand behind the FoW being main, though. I don't understand the sideboard mentality for a blue/white control aggro deck.
Two reasons not to include selkie:
Delete1) No hexproof, which makes it vulnerable to a bunch of removal that geist just laughs at. This vulnerability would also make the enchantment-based buffs a lot riskier...
2) This deck wants to race, not grind out long games through card advantage. One power vs. six power is a huge difference, especially when both cards are the same mana cost and the one he's playing is just so much harder to kill.
All that said, I'd still consider running FoW main. I know it's typically more of a control card, but don't you find yourself spending your first 2-3 turns tapping out to drop threats?
@Lo Thats the thing, this isn't a control aggro deck. It's a tempo aggro looking to end the game on turn 4 or 5 ideally.
DeleteAlso, Dredge is not Magic. It's some other game that happens to use Magic cards... I HATE Dredge, so, so much.
ReplyDeletePS: Got anything to deal with infect? There are a couple new up-and-coming Infect legacy killers...
Possibly a bit late to add comments; but if you have not finished the sideboard yet I would say you want something against Burn. COP: Red, Leyline of Sanctity or Chill. Personally I do not like playing Leyline of the Void in a deck that can not cast it.
ReplyDeleteI assume your deck is based on the one that won the Sacramento Open in March?
http://www.thecouncil.es/tcdecks/deck.php?id=7915&iddeck=57644