This
article is going to be kinda technical in Magic the Gathering and won’t really
have any appeal to 40k people. Not much
I can or want to do about that. More
Games Workshop articles next week.
As
I mentioned, my ‘comeback’ with be at the SCG Legacy Open in Orlando on May 20. Legacy is a fantastic Magic format, with an
unfortunately high barrier to entry for most people, especially new
players. Luckily for me, most of the
incredibly expensive cards were not super expensive when I was playing, and I
still have them because I wisely never sold my collection when I stopped
playing competitively. So money was not
an obstacle to keep me away from Legacy.
To
stay on topic, Legacy is great because of the variety of viable decks. In Standard right now, there are about 2 tier
1 decks and probably 3-5 tier 2 decks that are bit further down the ladder
whose viability waxes and wanes based on which of the tier 1 decks is more
popular at the moment. In Legacy there
are a handful of popular decks (Esper Stoneblade, RUG Delver, Maverick) but
there are at least a dozen other
decks that are more than capable of beating them and winning a tournament. In fact, there are so many viable decks that
there are no tiers in Legacy. There is
simply “viable” and “not viable.” The
card pool is so large that the potential for viable decks is huge, and as many
competitive players will say of Legacy, “you can play anything, within
reason.” The wide variety of decks at a
large Legacy tournament makes following the tournament quite enjoyable.
Additionally,
while some deck are more popular than others that does not mean they are
better. If you play tested exclusively
against the popular decks you’d still only be prepared for less than 50% of the
metagame. The format is so large and
diverse that you simply cannot playtest every possible match up. So the key to the format is not simply
playtesting against a gauntlet until you learn all the match ups, it’s
playtesting against as many different decks as possible. 2 matches against 10 decks are more valuable
than 4 matches against 5 decks, generally speaking. That said, you need to know the major 12-16
decks in the format so that you can know what your opponent is playing by no
later than turn 2. The format is rather
fast, and making the right play early is key.
Making the right play early is tough if you can’t determine what your
opponent is playing.
So
the wide variety of Legacy attracted me t the format. After watching dozens of Legacy tournaments,
and reading all the Legacy columnists on the web I had a pretty good idea of
what decks were out there. My play style
usually gravitates to mid-range control decks, like The Rock. I also tend to gravitate to Bant colors. Based on this, the first deck I put together
was a Bantblade deck that looked like so…
4x
Knight of the Reliquary
4x
Stoneforge Mystic
4x
Noble Hierarch
3x
Vendillion Clique
1x
Scavenging Ooze
1x
Qasali Pridemage
4x Force of will
4x Brain Storm
1x Ponder
1x Sylvan Library
1x Sword of Feast or
Famine
1x Umizawa’s Jitte
1x Batterskull
2x Jace the Mind
Sculptor
1x Elspeth Knight
Errant
4x Swords to
Plowshares
1x Forest
1x Island
1x Flooded Strand
4x Misty Rainforest
1x Savannah
4x Tropical Island
3x Tundra
4x Wasteland
3x Windswept Heath
1x Karakas
1x Forest
1x Island
1x Flooded Strand
4x Misty Rainforest
1x Savannah
4x Tropical Island
3x Tundra
4x Wasteland
3x Windswept Heath
1x Karakas
I
really liked the deck, and I still do.
It has all the tricks and is basically the all the best cards in the
respective colors. Unfortunately, the
metagame is faster and more tempo based.
Stoneforge Mystic is insanely powerful, but it doesn’t come down until
turn 2 at the earliest, doesn’t put a Batterskull into play until Turn 3, and
it can’t attack until Turn 4. Turn 4 is
simply a turn too late to start attacking.
The deck can also go Hierarch -> Knight -> Knight and bash for a
lot of fast damage. But what I found is,
unless you get a Hierarch in your opening hand, the deck is too slow to beat
the combo decks, and is too fragile to beat the control decks. It doesn’t have a favorable match up against
Maverick or Esper Stoneblade, which is a real problem as those are two of the
most popular decks. This deck is ideal
in a format where decks like Countertop or Hymn to Tourach are more popular,
but that isn’t right now.
Add
to this, there are a lot of decisions to be made in this deck. “Do I play Stoneforge turn 2 and try to win
with Batterskull, or play my Knight turn 2 and try to take that line?” or “what
should I do with my Jace this turn?” or “what equipment should I grab with my
first Stoneforge Mystic?” A lot of
decisions and interactions. At this
point, I don’t trust myself to make the correct play enough to the time.
So
I decided I need to play a more aggressive plan. My next idea was to play a Maverick type of
deck with blue for Brainstorm and go more aggressive with more attacking Green
creatures and no Stoneforge package.
Unfortunately, this idea didn’t make it past the brainstorming stage,
because I kept thinking, “just play Maverick, it will be better than cluttering
your deck with unnecessary Blue cards.”
Then inspiration struck! In
March, Phillip Contreras won the Legacy Open in Sacramento with a bizarre aggressive Bant
deck featuring lot’s of mana acceleration, hexproof creatures, creature Auras
to buff them, and tempo based counterspells like Daze and Spell Pierce. This was the exact style of deck I wanted! You can find his list here.
Strange,
eh? Spectral Flight and Psionic Blast in
Legacy is odd indeed. But what works is
what works. I rushed to throw this
together and play a bunch of games. The
first thing I learned from the games I got to play is that I want 4 Wastelands. I almost always want my third turn to be to
put Spectral Flight on a Gheist, drop a Wasteland, kill a land, and attack for
9. So I cut down on one the basic Islands and a Spell Pierce to pick up two more
Wastelands. And I arrived at the
following deck…
4x
Noble Hierarch
4x
Birds of Paradise
4x
Troll Ascetic
4x
Geist of St. Traft
4x
Quasali Pridemage
4x
Daze
3x
Spell Pierce
3x
Unstable Mutation
2x
Spectral Flight
4x
Brainstorm
3x
Psionic Blast
4x
Wasteland
2x
Forest
1x
Island
1x
Savannah
4x
Tundra
4x
Tropical Island
3x
Windswept Heath
3x
Misty Rainforest
It’s
fast and beaty. Best of all it has a
rather linear game plan: drop a powerful threat turn 2, attack for a bunch turn
3, protect my advantage with the disruption, and win turn 4 or 5 before the
slower decks can react. This deck is
powerful in the current environment because the threats are difficult for the
midrange decks that rely on Swords to Plowshares to interact with and the
threats are bigger and just as fast as the Delver decks. Lastly, it has fast enough threats to force
combo decks to try to go off before they are ready and has enough countermagic
to keep them honest.
So
that’s where I am at with the deck. I’ll
discuss my sideboard choices next and my tournament preparation.
Thoughts? Comments?
Questions?
I'm glad you're doing legacy - otherwise I'd have to stop reading on account of being too tempted to start collecting again.
ReplyDeleteKeep this series coming though, it's been super enjoyable so far.
Got to say, I'm thrilled to read some Magic content here. I don't follow Legacy competitively, but I'll gladly read your adventures getting ready for, and playing in, these tournaments.
ReplyDeleteRemove Psy blast from the main and put it in the sideboarc...throw in some more Counters or Swords.....
ReplyDeleteRunning swords to plowshares in an aggro deck doesn't make sense to me. And psi blast gives the deck reach, more counters will be in the sideboard for combo decks.
DeleteThis deck (or a similar one very much like it) is getting a lot of play here in "casual" Legacy (that's an oxymoron if I ever heard one). The comments I've heard about it when I asked were that you have to play EXTREMELY aggro (which I believe is NOT a problem for you), and that Psi is situational but not bad to have.
DeleteI'll admit that both the guys who commented on what to change love Swords like CRAZY, but I thought I'd pass it on.
Path to Exile would be much better in this deck since it doesn't gain the opponent any life. I will definitely have them in my sideboard for creature heavy match ups.
DeleteSWORDS TO PLOWSHAAAAAAARES!!
ReplyDelete*ahem*
Apologies, when I was being taught how to play Magic, many many moons ago, the guy teaching me had a mono-white deck with 4 of those. They haunted my nightmares for years.
I never played Magic in a tournament setting outside of drafts, so I can't really make a meaningful comment on the deck, but I'd be interested to hear more about how it does.
I think I might give this a spin myself. I'll end up running a more budget-y version with more fetch lands and fewer duals, but it should be okay.
ReplyDeleteI guess the most obvious question is... no FoW? I know it's probably just a knee-jerk reaction, but it just feels safer to have "free" hard counters.
Done any playtesting yet?
Yeah I played a handful of games last night. Beat a Red/Blue Burn deck, lost to combo-Elves, and beat Death and Taxes.
DeleteFoW is in the sideboard. You don't want it against other aggressive creature decks, and it's only good vs. control when you're on the play. It's always good against combo decks though, so that's when I'll bring it in.
Good luck next week. Unstable Mutation was always one of my favourite cards. Just watch out for Volcanic Fallout.
ReplyDelete