Tuesday, December 4, 2012

Life on Death Row: Black Templar Allies in 6th


Things look bleak for Black Templars these days.  Their current codex is ancient and strictly non-competitive in a tournament setting as the main army.  All the rumors point to the BT getting a White Dwarf codex sometime in 2013, and based on the history of the last few WD codices… let’s just say we might actually prefer to keep our ancient over-costed codex if the alternative is anything like the Sisters of Battle.  Our current codex is a dinosaur on life support, and our future codex has a good chance of being still-born.  Things could be better.



The BT are all but useless as a main army in competitive 6th edition.  Our HQ and Troops are significantly overcosted, and as those are areas that every army needs to compete, it puts a strain out.  So where is the glimmer of hope?  Simply put, as allies.  The BT have some interesting units that can be complimentary as an allied force, and I’ll go over the options here.

HQ:  BT can bring a Terminator captain with a retinue of Tank Hunting 2x Ass-can/cyclone terminators.  When is this useful?  Let’s say you have a good codex that has good options in heavy support and elites, but you still want some more strong and tough anti-tank.  Getting a shooty anti-tank unit out of an HQ slot is rare.  Not many modern armies can bring shooty anti-tank units in HQ so if you are strapped for empty FOC slots, this can really bolster your army

Troops:  As I mentioned before, our troops are stiflingly overpriced.  But we have one attractive option: 20x man crusader squad with krak grenades.  This is a fairly tough to shift blob that is Fearless in assaults and, when a chaplain is attached, will be in your deployment zone immediately if you choose to shoot at them.  This unit is pricey for a Troop choice, but it provide something only Chaos normally has access to: a 20 man MEQ unit with close combat potential.   There are a lot of armies who bring allied CSM just for this type of unit, and depending on the army and their ally options, this might be better.  Or at least legal.

Elites:  5x Terminator squad with 2x heavy weapons and Tank Hunters.  These are almost strictly better than any modern codex’ similar options. 

Tank Hunting venerable dread with TLLC and Missile Launcher.  The ability to glance kill the dread hurts the points investment you take in Venerable.   However, your guns are 48” range and hit really hard.  There are not too many better anti-heavy tank units in the game.  I could easily see this incorporated into a GK list as the “fourth” psyfleman.  Or in a C:SM Master of the Forge list as the “sixth” rifleman. 

Heavy Support:  Power of the Machine Spirit Vindicator.  Our FAQ weakened this option by changing PotMS to match the new codices.  However, other books can’t take PotMS on their Vindis, so this is a unique option.  Many SM lists these days are bringing Vindis, and some other armies that can’t wish they could.  This is the option to take an upgraded Vindi.  I would definitely consider this one in any list that is considering bringing a Vindi.

That’s about it.  Like I said, this codex is on life support/death row; so us remaining Black Templar players have to do the best with what good options are left.


Thoughts?  Comments?  Questions?

8 comments:

  1. Think about it this way though: you just have to suffer through that white dwarf codex for a few years before you get a real codex with super-powered characters and fast tanks and whatnot. Then you can be even MORE like Blood Angels!

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  2. You missed Typhoon Land Speeders. Also consider that the 20 man Crusader squad can work great as a relatively cheap bubble wrap with neophytes bringing down the cost of each model in the unit (13 points each... about 15 each with upgrades).

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  3. I considered the typhoons, but I had a hard time envisioning the army who would want them that can also have templar allies.

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  4. They offer another target in a mechanised/semi-mech list... one which is easier to kill than a Rhino and is able to threaten the opponent on T1 with its Typhoon Missile Launchers.

    Also cheaper than their Space Marine & Blood Angel equivalent. Could view them as the 4th 'poor man' Dreadnought in Grey Knight army.

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    1. I think that speeders and attack bikes were always in competition with one another, and now that bikers are true toughness 5 and speeders have a mere 2 hull points, attack bikes are just better now. The cheaper BT variant does make the choice harder, granted.

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    2. They weren't in 'competition'. Rather, they were the only two viable Fast Attach options available to Black Templars. A Black Templar Bike Squadron w/ Attack Bike is more expensive than their vanilla equivalent w/ each bike costing 32 pts & the attack bike 50 pts base.

      Plus, they serve two very different jobs. Land Speeders are able to provide long range AT as well as AI. Attack Bikes are either short range AT or medium-long range AI.

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  5. I always thought BT assault marines with Storm Shields were interesting as a tarpit unit vs most anything...

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  6. Actually, if they had just left well enough alone in the 6th Ed FAQ, we'd be doing fine. Losing the Drop Pod rule (#1 reason I bailed to Necrons for NOVA, GW moron in charge didn't just "update" the rules, they made Drop Pods an illegal choice for all BT lists...until after NOVA, with FAQs dated the last week in July...) hurt some, outright nerfing of AACNMTO, the HQ tax and requiring full RZ moves **without** allowing the RZ into CC that the entire rule was originally meant for just kind of killed it.

    It wasn't 6th, it was the moron(s) in charge of the FAQ writing.

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