In the first two parts of this series I discussed the different approaches to strategy and list building that a 40k player picking up Fantasy will have to make in order to avoid frustration. In this article I will discuss Fantasy as a semi-competitive game, and how to actually enjoy playing it.
In the prologue to this series, I mentioned that modern 40k has achieved a level of rules balance, codex balance, and community support necessary to be considered a competitive game. While there is still plenty of room for luck to play a factor (and luck playing a factor is good game design) the winner of a truly competitive NOVA style tournament will definitely not be a fluke. You can bet the farm that whoever wins this year will be a very skilled player with a very strong list. Bottom line, 40k can finally be played as a competitive game.
Fantasy isn’t all the way there…yet. The game is, simply put, semi-competitive. If you held a NOVA style 8 round tournament single elimination tournament, you can bet that the winner would be a skilled player with a strong list. Similarly to 40k, whoever wins that event wouldn’t be a fluke, either. We are all familiar now with the complaints for Fantasy, namely that certain spells are overpowered, and the random elements such as charge distances create frustrating situations. These are fair criticisms. You CAN get smoked by a ‘bad’ player who happens to snipe your wizard lord with a Dweller’s Below, and he ends up winning the game when by all accounts you and your list are superior to him. Alright. But as I said, at the end of an 8 round tournament, you can bet that a good player is going to win the whole thing. There are bad luck breaks in poker, too, where lesser players simply out-luck their opponents. Warhammer Fantasy Battles is a game of home runs, not singles.
But acknowledging that doesn’t change the frustration players can feel. Heck, I got owned in Fantasy ‘Ard Boyz two years ago by Teclis and Purple Sun. I was frustrated that I lost to a much less experienced player simply because of an overpowered character tossing overpowered spells. I get it.
The solution#1 : play the game semi-competitively.
Go to tournaments if that is your thing, but when the inevitable epic bad luck breaks happen, just chalk it up to the nature of the beast. If you can’t handle it: don’t play in tournaments. The more I think about it, and accept the game for what it is, the more those evil “random” events don’t bother me. In the long run luck is the same for everybody and the best players tend to win more, and that’s good enough for me.
Or don’t play in tournaments. When 40k Apocalypse was released it was sold to us on the basis that stuff will get killed by the bucketload. Big templates and powerful effects killing handfuls of dudes. Say what you will about how fun Apocalypse games actually are, I know for a fact that plenty of folks enjoy them as a beer and pretzels experience.
Solution #2: play the game like a beer and pretzels game
Treat Fantasy the same way as Apocalypse. Play large point value games. Stuff will die, you can be sure. Craziness will happen. Enjoy the fun of wiping out half a horde of 40 Chaos Knights with a Purple Sun. Also enjoy the times when that horde of knights smashes through your lines like a tank. When an amazingly “lucky” dice roll results in a huge game changing effect, laugh with your buddies, take a swig of a good beer, and eat a handful of pretzels. And be sure to rub it in when you laugh about the game afterwards.
Thoughts? Comments?






