Wednesday, August 16, 2017

List Evolution Post Codex!

Hey guys.  I’m back.  In the time I’ve been gone the SM codex officially came out and two more codices are on the way!  Whew.  I posted my last list and I have some feedback on units which over performed and under performed, as well as a few points adjustments going from Index to Codex.



Over Performers

Assbacks:  Everyone knew it.  I knew it.  These things are so good.  Ridiculous.  Don’t get me wrong, the Twin Lasbacks were good too, but I have a lot of Lascannons in the list already and what I didn’t have is a lot of anti-infantry.  Pretty much every game I kept wishing the razorbacks all had assault cannons.  So I broke down, went to ebay and bought the bits to make up to 5 assbacks.  Not sure I’ll use 5 of them, but now I’m prepared!

Venerable Dreads:  Good news is, these kicked ass as you’d expect.  They hit on 2+ so you don’t need them to be close to Roboute since space in his bubble is at a premium.  These worked great against infantry and vehicles alike and I really fell in love with them.  Bad news, they aren’t in the codex!  However, GW has come out and said you can use the index option which is fine by me.  Personally, I think this is a huge cop out for GW and opens the door to power gaming shenanigans, but I’ll take it for selfish reasons

Techmarine:  The techmarine was sick!  Against bad players, he extends the survivability of my gun line amazingly.  Against good players, they focus down one vehicle before moving on, but in a way this also is helpful since it fucks with their target priority big time.  Dirt cheap HQ to help fill out the battalion tax, yes please.

Underperformers

Librarian:  I dunno, maybe I played it wrong.  It felt like an expensive, not very killy model.  The psychic defenses weren’t enough to slow down a psych based army and against an army with a random single psyker or two it didn’t feel necessary.  

Tacticals: Ofcourse three squads of 5 marines aren’t going to be earth changing either way.  The three lascannons were nice but since my first list had tons of lascannons on the razorbacks I didn’t feel these mattered as much.  Perhaps in a more Assback centric list these would fulfill their role more importantly.

With that said, its time for my even leaner current list…

Battalion Detachment - 3cp - Ultramarines

HQ:
Techmarine w/ Servo Arm, Power Axe - 62
Techmarine w/ Servo Arm, Power Axe - 62
Troops:
Tactical Squad (5) with Lascannon - 90
Tactical Squad (5) with Lascannon - 90
Tactical Squad (5) with Lascannon - 90

Elites:
Venerable Dreadnought w/ Twin Autocannons x2 - 156
Venerable Dreadnought w/ Twin Autocannons x2 - 156
Venerable Dreadnought w/ Twin Autocannons x2 - 156

Heavy Support:
Predator w/ Predator AC and 2x Lascannon sponsons - 189
Predator w/ Predator AC and 2x Lascannon sponsons - 189

Dedicated Transports:
Razorback w/ Twin Assault Cannon - 100
Razorback w/ Twin Assault Cannon - 100
Razorback w/ Twin Assault Cannon - 100
Razorback w/ Twin Assault Cannon - 100

Total: 1640

Lord of War Detachment - Ultramarines - 3cp
Roboute Guilliman (warlord) - 360

Grand Total: 2000 points - 9 CP

This is about as lean as I could make the list.  Any one out there see any glaring inefficiencies?  I’m really excited to play this list now, its pretty far ahead of my old list in terms of depth of firepower as well as target saturation.  I’d really like input on this!

1 comment:

  1. Made it to top table in round 3 of a local team event with bits of this list. My team mate ran mass conscripts and I went with 3 combat squads with lascannons in razorbacks. Two with assault cannon and one with twin las. Backed that up with 2 venerable dakka dreads and a captain to round things out. I opted to use my Fists chapter tactics for ignore cover on the dreads which did help out a fair bit. I really wish these weakened chapter tactics could extend to the freakin vehicles already.

    Missed your math hammer the last 2 editions and glad to see you're back and enjoying yourself. I'll be keeping an eye on your posts :)

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