Grand
Armies are a strange beast. The game
clearly breaks down at 3,000 points. You
have enough points to comfortably bring two Lord level wizards without taking
anything away from the nuts and bolts of your list. If you have an army book capable of
generating additional power dice to satisfy the needs to two wizard lords the
game can get really nutty really quickly.
All the things people commonly cite for why Fantasy is non-competitive
and bad are mostly untrue… until you hit 3,000 points. At 3,000 almost all the complaints are quite
founded.
But
alas, ‘Ard Boyz is played at this absurd points level for some reason and thus
once (hopefully twice!) a year I’m forced to play a 3,000 point army. Here is my current list for this non-sense.
My Dreadlord hates Grand Armies |
Lords
Supreme
Sorceress
-Lore
of Shadow
-Level
4
-Focus
Familiar
-Talisman
of Preservation
-Dark
Steed
=360
Supreme
Sorceress
-Lore
of Metal
-Level
4
-Pendant
of Khaleth
-Dark
Steed
=325
[At
this points level and with Power of Darkness, not bringing SS would be
purposefully gimping my list. Thanks to
PoD, DE magic scales with the points level whereas most other books get weaker. At lower points levels I can use Focus
Familiar and Dark Steed to keep the caster safe. At this dumb points level I need real wards
to make me feel better about their safety.
Additionally, at lower points levels, magic isn’t as important to the
list’s success, whereas it is vital at this level, so the wards are like an
insurance policy for the list.]
Heroes
Master
-BSB
-Cold
One Chariot
-Armor
of Eternal Servatude
-Dragonbane
Gem
-Halberd
-Shield
-Sea
Dragon Cloak
=245
[Same
loadout as the 2.5k build, except better because I have even more scary big
stuff to keep him as a lesser target.]
Core
11x
Repeater Crossbowmen
-Shield
-Standard
-Musician
=136
11x
Repeater Crossbowmen
-Shield
-Standard
-Musician
=136
10x
Repeater Crossbowmen
-Shield
-Standard
-Musician
=125
6x
Dark Riders
-Musician
-Repeater
Crossbows
=139
5x
Dark Riders
-Musician
-Repeater
Crossbows
=117
5x
Dark Riders
-Musician
-Repeater
Crossbows
=117
[The
core is superfluous, as in the 2.5k list.
The Xbowmen sit back and on the flanks to keep faster enemy units from
flanking the monsters. The Dark Steeds
use the vanguard redeployment trick, and they give 4++ LOS saves to your
Sorceresses, and they are decent harassers in a pinch. They are much more fragile at this points
level, though, so I gave the Sorceresses wards because I place little trust in
the Look Out Sir! save being there on turn 2+]
Special
Cold
One Chariot
=100
Cold
One Chariot
=100
Cold
One Chariot
=100
Cold
One Chariot
=100
Cold
One Chariot
=100
Cold
One Chariot
=100
[Three
basic chariots are tough to kill at 2.5k for a lot of lists. Adding three more is bad beats for the
opponent. You actually run into problems
of not having enough space to deploy them all, having difficulty
wheeling/maneuvering, and arranging multi-charges with 7 CoK on the board all
nearby each other. Of all the problems
to have, having too much of a good thing is one I’ll settle for.]
Rare
War
Hydra
=175
War
Hydra
=175
War
Hydra
=175
War
Hydra
=175
[Other
than a lucky as hell Purple Sun, I’m not sure of many ways people have to kill
four Hydras before they get a chance to impact combat. They are simply nuts.]
Total:
3,000
This
list is well rounded with excellent magic, and has amazing combat
capability. The biggest weakness is
against large blocks of ranked infantry, but I mitigate that as best I can with
Shadow Magic. My local meta is mostly
elite armies and deathstars, and not many horde lists so I feel this is an
acceptable trade off. Your local mileage
may vary on that.
Thoughts? Comments?
Questions?
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