tag:blogger.com,1999:blog-6065491601593693979.post7069749381060083196..comments2024-03-20T02:13:39.387-04:00Comments on Bringer of Victory: Better Playtesting: Improving Your Technical AbilityNikephoroshttp://www.blogger.com/profile/14484058926496438148noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6065491601593693979.post-37409766070550692122010-12-28T16:52:55.763-05:002010-12-28T16:52:55.763-05:00Play aids sound like a fantastic idea--though I do...Play aids sound like a fantastic idea--though I don't think I'm disciplined enough to follow through with them. <br /><br />Negative reinforcement, on the other hand, sounds like something I can handle (as long as it doesn't involve curtailing my spending!)Warhammer39999https://www.blogger.com/profile/14530221677814466120noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-8324614877061775032010-12-22T07:02:42.121-05:002010-12-22T07:02:42.121-05:00I want to add one more thing.
When you're d...I want to add one more thing. <br /><br />When you're doing real playtesting, you should always get to take back mistakes and play it the right way. You have to assume your tournament opponents will play mistake free, so you should playtest mistake free. You do still your pushups, or put your dollar in the jar, but you should then make the correct play. You don't want your playtesting data skewed by mistakes.Nikephoroshttps://www.blogger.com/profile/14484058926496438148noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-83869080155378979122010-12-22T04:54:26.392-05:002010-12-22T04:54:26.392-05:00Some interesting ideas you have here. I thought I ...Some interesting ideas you have here. I thought I might contribute by saying that positive reinforcement is much better than negative. You never want to focus on your mistakes, this can lead to repetition.<br /><br />I have found that a simple crib sheet can work wonders. You know, a note of all the things you often forget. Like repair rolls on immobilised rhinos, things like that.<br /><br />I find that mine tends to revolve around the more uncommon special rules that don't come up all the time.GDMNWhttps://www.blogger.com/profile/14003947144311887937noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-79211404672530613392010-12-21T12:01:16.313-05:002010-12-21T12:01:16.313-05:00The play aids are something I might steal now, eve...The play aids are something I might steal now, even though I have no interest in ever being a competitive player. I just friggin' forget stuff, and that might help. <br /><br />Good stuff, man.Loquacioushttps://www.blogger.com/profile/01667591498679385934noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-80154550300011471512010-12-21T11:29:54.002-05:002010-12-21T11:29:54.002-05:00Excellent article, as any should be with reference...Excellent article, as any should be with references to gaming, hand jobs and steak.<br /><br />I have a friend I play relatively regularly and when we play we don't allow the other to make actions that were forgotten. We do this in casual games to reinforce the importance of it when it really counts and it works. We're comparative skill level so it only takes missing a move or a shooting phase once to give the other the advantage. For me, knowing I forgot something that could have altered the outcome of the game in my favor tends to be punishment enough.Thorhttps://www.blogger.com/profile/04437070475561268098noreply@blogger.com