tag:blogger.com,1999:blog-6065491601593693979.post3739508393566816596..comments2024-03-20T02:13:39.387-04:00Comments on Bringer of Victory: WHFB: Ogre Kingdom Review Part 5Nikephoroshttp://www.blogger.com/profile/14484058926496438148noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6065491601593693979.post-59686990692370594202011-10-04T03:13:03.921-04:002011-10-04T03:13:03.921-04:00I would not call Leadbelchers shooting mediocre as...I would not call Leadbelchers shooting mediocre as such. I think they have a good supporting missile attack that does have a definite place in the OK army. I've gone into a bit more detail as to why I think so on my blog:<br /><br /> http://thunderstomping.blogspot.com/2011/10/leadbelchers-and-how-they-fit.html<br /><br />Feel free to check it out and see if I can't convince you of my stance :)Thalencharhttps://www.blogger.com/profile/05757703078098937114noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-39219936464035723352011-09-30T13:14:11.987-04:002011-09-30T13:14:11.987-04:00I feel like both the Mournfangs and Maneaters are ...I feel like both the Mournfangs and Maneaters are the standout choices in the Specials section. Mournfangs have a durability that can't really be matched in the ogre book, and Maneaters let you fill a several gaps that you'd otherwise be missing (scout, poison, accurate shooting) with the addition that they're also very good in CC.Vilicatehttps://www.blogger.com/profile/03104092680953343433noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-85840788896120261362011-09-30T06:27:34.975-04:002011-09-30T06:27:34.975-04:00The issue with leadbelchers is you have a shooting...The issue with leadbelchers is you have a shooting unit that you are paying a lot of points for because they have close combat stat lines. Their close combat ability isn't good enough to make the extra points you pay for it worthwhile.<br /><br />Especially when you take them out of a single unit vacuum. The Ogres are an expensive army, and you won't be able to bring everything cool. So you're really going to waste your Specials points on a mediocre shooting unit with mediocre close combat ability? When there are so many homerun choices in the Specials to bring instead? I sure wouldn't.Nikephoroshttps://www.blogger.com/profile/14484058926496438148noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-34478292583943343772011-09-30T04:00:29.022-04:002011-09-30T04:00:29.022-04:00@ Vilicate:
I can't argue with math. However,...@ Vilicate:<br /><br />I can't argue with math. However, I don't think that is actually that bad a shooting attack in Fantasy. Maybe it might seem that way in a vacuum, but consider:<br />Don't DX Xbowmen or HE archers do about the same amount of wounds for the same points? Assuming roughly the same modifiers, although Xbowmen would get an extra -1 for multiple shots, and either unit could get the modifier for moving, which the Ogres do not get. Secondly, S4 and Armour Piercing makes Leadbelchers effective vs armoured targets, which other (non-black powder) missile weapons are not. Thirdly, Leadbelchers are basically as good as 'Bulls' in combat, and very much better than most every other army's missile troops. You also pay points for that. Finally, Leadbelchers have the potential to unleash a veritable storm of shots in one turn. Sure, chances are just as great they'll do very few shots, but it is this potential that will nake your opponent think twice about which unit to deploy opposite the Leadbelchers.<br />So, that's why I think Leadbelchers are totally worth it. Of course, everyone's entitled to their own opinion :)Thalencharhttps://www.blogger.com/profile/05757703078098937114noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-91933654870205768722011-09-29T13:43:13.723-04:002011-09-29T13:43:13.723-04:00Good review Nike, I'm glad to hear your reason...Good review Nike, I'm glad to hear your reasoned take on the new Ogres. I read the one some dude did on BoLS and ... well. I should stop doing that. lol<br /><br />Sad to hear that Leadbelchers aren't wonderful though. I had heard they were 'worth it'. <br /><br />Keep it up :)Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-5034792431379296632011-09-27T12:01:31.324-04:002011-09-27T12:01:31.324-04:00@ Thalenchar
Okay, so 28 shots on average for a u...@ Thalenchar<br /><br />Okay, so 28 shots on average for a unit of eight leadbelchers averages about 9 hits (shooting at long range, or at short range in soft cover or short at skirmishers). Against T3 units, that averages 6 wounds, probably with no armor save.<br /><br />I'm sorry, but for the nearly 350 pt price tag, I feel like the unit should do more.Vilicatehttps://www.blogger.com/profile/03104092680953343433noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-27173644439491588262011-09-27T02:40:45.029-04:002011-09-27T02:40:45.029-04:00I'll have to agree to disagree with you on the...I'll have to agree to disagree with you on the leadbelchers. I think they are worth every point you pay for them. Sure they aren't armoured very well, but d6 s4 shots per model pretty much always hitting on a 4 or 5 (depending on range)is great! Maybe not so great in a unit of 3, but try fielding them in a unit of 8. Suddenly they start putting out 28 shots on average and are still a lot better in combat than most other armies' missile units.<br /><br />Also, Sabretusks, being War Beasts, already have Swiftstride. The Hunter gets Swifstride and the unit gets Vanguard when the Hunter joins the unit :)Thalencharhttps://www.blogger.com/profile/05757703078098937114noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-74937669325552330582011-09-26T16:07:37.328-04:002011-09-26T16:07:37.328-04:00Monstrous infantry only gets a maximum of three su...Monstrous infantry only gets a maximum of three supporting attacks, so the Maneater second rank will only be dishing out 3 strength 7 attacks per model... not that they need many more.Duke of Earlhttps://www.blogger.com/profile/14891442161634560912noreply@blogger.comtag:blogger.com,1999:blog-6065491601593693979.post-7655449914942521472011-09-26T12:27:19.389-04:002011-09-26T12:27:19.389-04:00I think you're pretty much spot on, with a cou...I think you're pretty much spot on, with a couple of minor quibbles:<br /><br />Sabertusks: Running units of 1 (since they are 1+) is great. Use them like eagles to redirect or nail warmachines. For 21 points, I'll be taking three of them every time.<br /><br />Yhetees: I think they've got some nice usage. Basically WS 4 until your opponent fails a fear test; then they're WS0, can't attack and are auto-hit in Close Combat. Granted, this isn't going to happen all the time, but my planned build to get around this revolves around Doom and Darkness on a Death Slaughtermaster (level 2 butcher backup with Maw). This probably needs a FAQ answer, so I'm guessing 50/50 we'll see it in the Ogre FAQ. :-D<br /><br />Mournfangs: Rad unit. I got another game in on friday, four of them took a charge from a TK chariot deathstar and then ground it down over two turns. Amazing.<br /><br />I've been wanting to try out some Gorgers, but I haven't gotten around to buying them yet. I think when I order Skrag I'll special order like 10 or something. We'll see, but that's a really nasty army as well.<br /><br />Good review again.Vilicatehttps://www.blogger.com/profile/03104092680953343433noreply@blogger.com